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The Pacific Standard Job) ist die fünfte und letzte Heist-Mission aus Grand Theft Auto Online. Vorbereitung. Folgende Voraussetzungen müssen geschaffen. Durch die GTA Online Heists könnt ihr auch eine Reihe neuer Fahrzeuge Raubüberfall-Finale zum ersten Mal und erhaltet einen Cash-Bonus. Hallo, die nächsten Tage will ich die Heists inkl. des Bonus "Loyalität" abschließen. Scheinbar ist das nicht ganz so einfach. Habe folgendes im.

Heists are an important element of Grand Theft Auto Online, and possibly one of the most integral parts of progression in the game.

They are the game's stand-in for end-content, being among the most difficult and most lucrative activities you can do.

Heists require teamwork, coordination and skill, and completing them successfully will reward you accordingly.

If you're saving up for something big, chances are you'll do Heists. They will follow you across your GTA Online career, becoming available early on while staying relevant and important even once you've unlocked everything and own a bunch of high-end items.

Heists are broken down into set-up missions and the finale. The set-ups themselves tend to be easier, and aren't particularly rewarding to complete, whereas the finale is the real attraction.

It is possible for teams to be backfilled if someone leaves in between missions, however a full team of four is always required for all Heist missions.

Heisting with random players isn't ideal though not as bad as people say , so we suggest you try and find a team of regulars to play with.

A lot goes into running a successful heist. Knowing the mechanics and special gameplay of the individual set-up missions and the harder finales, as well as knowing what kind of tactics to employ to avoid obvious pitfalls and other fail-states.

Beyond a grasp of how the game works, you'll need to be able to cooperate with your team and listen to what everyone is saying. In order to keep the team coherent and cooperative, you also need to make sure you've distributed the earnings fairly, which is also covered by this guide.

If you reach Rank 12 and have a high-end apartment, you will be able to play 4-player cooperative heists online. After that, Lester will call whenever you can play a new heist, and you can call him to replay a heist.

The time you must wait in between heists is roughly 15 minutes. Heists in GTA Online can be played on three difficulty levels.

Once you accept or request a heist, you become the Heist Leader. The Leader must front the costs, but also determines how the total payout will be divided.

The ability to split the payout means the Heist Leader can earn a lot of money. If you're hoping to make a lot of money through Heists, work out a plan with your team about how you want to divide the payouts.

This is covered later on in the guide. In addition to the payout division, you'll want to work out in advance the role each player will perform, as explained later on when we get to the set-up missions.

Communicating with your teammates will make Heists a lot easier, as will understanding their strengths and weaknesses and being prepared with good equipment such as silencers and body armor.

Heists involve multiple missions. Once you finish a single setup mission, all the players will be returned to Freemode.

The Heist Leader can then start the next part of the heist. Back then there were only 3 modes available. Today, there are 45 types of Adversary Modes with hundreds of missions, and they are no longer tied to heist completion.

Here you'll find a general rundown of how the various heists are structured and what each mission leading up to the finale, including said finale, is comprised of.

You'll get an idea of what to expect in terms of mechanics and what encounters you'll be facing, so plan accordingly.

Mission 1 — You must drive Lester to view the bank and then go back to the Warehouse. Mission 2 — You must steal the Kuruma currently held by gangsters, and take it to the Warehouse.

Heist Info — One player takes care of security while another drives the Kuruma to the bank. Once security has been handled, that player must drill through to the box while the first player intimidates the bank staff into not interfering.

After that, both players should take the Kuruma toward Fort Zancudo. Mission 3 — One group of players must steal a police car, infiltrate the precinct, and get the prison transfer schedule back to the apartment.

Mission 4 — While one group takes care of the associate, the others must kill the lawyers and take their deposition. Heist Info — One group of players must infiltrate the prison and escape with Rashkovsky.

The other group must control the plane to be ready to evacuate them. After Rashkovsky and both teams are in the plane, you must fly to the ocean.

Mission 1 — Two players, one as the buyer and one as a bodyguard, must get the keycards from your contact. Having two lookouts is also recommended.

Since the vehicles are armed, having a gunner in each one will aid your escape. While one player gets the Hydra, the others should pilot jets to help out.

You must get the Hydra back to your rendezvous point. You can either choose stealth or a head-on approach. Once you get the Valkyrie, shoot down the attacking helicopters.

Heist Info — One team will enter Humane Labs wearing night vision goggles and rebreathers, in order to get the files. The other group will fly the Valkyrie to drop off the first team, pick them up at the end, and fight off enemy reinforcements in the meantime.

To get the Hydra jet, you must finish the third mission, in which you retrieve the EMP. This will launch the tutorial heist The Fleeca Job.

For the purpose of the tutorial, Lester covers the front money cost and acts as Heist Leader. Following this, the player has the option of setting up heists themselves, becoming a Heist Leader.

Each heist must be unlocked in order and requires an increasing amount of front money to set up.

A proportion of this front money goes towards paying crew members for taking part in the setup missions, although the Heist Leader does not receive any of this money and can profit only from successfully completing the main heist mission itself.

The Heist Leader must have the requisite team to carry out the missions, typically consisting of 4 players with the exception of The Fleeca Job, which requires a crew of just 2 players and also The Doomsday Heist, where a majority of missions can be completed with players , and the Heist Leader will not be able to launch these missions with fewer than the number of players required.

Some missions have all of the players involved working together as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate objectives concurrently.

There are six heists in GTA Online , each with its own series of setup missions. Unlike regular contact missions, payouts from heists both setup missions and the heists themselves are paid directly into the player's bank account, not their pocket as cash.

Note that The Pacific Standard Job and the Diamond Casino Heist are the only heists during which money can be lost by taking damage, causing the actual take to be less than the stated potential take.

In all other heists, players cannot lose money and will receive the full potential take upon completion plus any additional bonuses.

Along with each heist reward, the player can earn additional cash depending on how they completed the heist. The possible bonus rewards are:.

Each online heist finale has also a set of bonus objectives called Elite Challenges requiring the players to either complete the heist finale in a limited amount of time or perform certain tasks during the mission.

Using Trip Skip or quick restart in any heist will forfeit the elite bonuses. Lester will then contact the player to meet him in the facility where the player will be introduced to Avon Hertz and start the first act of the heist.

As previously announced, each four-man group that attempts a heist will need to designate one player as a leader. This player will need to be at least rank 12, own a high-end apartment one that's equipped with the all-important planning board , and have the necessary cash to pay the upfront setup costs.

The leader will have the power to designate roles for all four players at different points. These might include serving as lookouts or bodyguards for someone buying information, or it could involve piloting a helicopter versus infiltrating some kind of building.

One important aspect of choosing a leader is that heist progress is only saved with that person. In other words, you'll want someone reliable in that role.

Each of the five heists has what's called an Elite Challenge. This is meant to be extremely difficult, but completing one "will yield a substantial cash bonus.

Unlike Elite Challenges, which can be completed repeatedly, Special Heist Completion bonuses are one-time-only achievements that reward you with bonus in-game cash.

Rockstar suggests that players communicate with others using headsets, and that they ensure they have the proper gear.

Gta Online Heist Bonus

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Das kein einziger Spieler das Zeitliche segnet, ist Voraussetzung für alle Eliteherausforderungen. Deine Meinung ist uns wichtig. Logischerweise gibt es für die Einmal-Challenges einen beträchtlichen Batzen Kohle, die wiederholbaren sind dafür allerdings auch deutlich leichter und schneller zu erledigen. Edit: Ansonsten schau mal hier: Heist Guide. Denn die Herausforderungen werfen hohe Gewinnsummen und viele Erfahrungspunkte ab.

Rockstar suggests that players communicate with others using headsets, and that they ensure they have the proper gear.

Special equipment will be provided as necessary, but coming equipped with suppressed weapons and RPGs is recommended, and having four-door vehicles with armor should prove useful.

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Fight the Lost, but make sure you don't destroy the bikes in the process. Steal the bikes and drive to the drop-off point, avoiding the Lost's roadblocks and fighting them along the way.

Tip: as you leave the clubhouse, your map will prompt you to turn right. If you head straight instead, and go right at the next turn, you will bypass the roadblocks.

Head to the bank and go inside. The Crowd Control players should kill the guards and keep everyone else intimidated by shooting nearby.

The other two must go to the vault. The Demolition player should use thermite charges on the door at the back of the lobby and the next one at the top of the stairs.

When that door opens, one of the Crowd Control players needs to head to the back room to intimidate the tellers and kill any security that arrives.

Meanwhile, the Hacker should get through the next door, after which Demolitions will get through the next gate. After that, they should grab the money and meet up with Crowd Control at the exit.

Only one player should take the money. Any players with the stolen money will lose some when hit, and it's easier to defend one player than two.

The player with the money should try to avoid combat. A very challenging fight with the police awaits you on the other side, and you'll fail if you try to stay in the bank for too long.

Clear out a path and fight your way to the bikes. You can either use them or a car to escape. You also might want to drive the bikes or a car to the Vinewood Police Department to grab the helicopter on the roof.

Once you have your vehicle of choice, don't follow the waypoints! Instead, follow the left highway until you reach the cliff, and then parachute or drive, if you understand the path well enough to the boat down below.

Drive the boat to the goal to complete the final Heist. The player with the money should duck to avoid losing any more along the way.

There are number of extra challenges that you can complete one time per character in order to receive extra payouts as below.

As the host of the heist, you have quite a few settings open for you. Before you begin the first set-up, you should select "player saved outfits".

Beforehand, it is handy to pick up a heist vest, with is either the black or grey combat vests, as these will significantly boost survivability.

They halve all damage received, regardless where it's coming from, and this effect does not degrade or run out. Use these vests in a heist whenever possible.

Granted, they do make you run a tad slower, but you can make up for it with the good old run'n'jump technique.

Three things you'll need for a successful heist run is ammo duh , snacks and armor. What many, many players seem to forget, thus ending up as bloody splats on a wall, is that you can refill and use these from the interaction menu even while in a heist.

Now, we're not suggesting you stand around mid-gunfight to fiddle with a menu. While in cover or if you're the kind of guy that tears toilet paper with one hand, while driving , you can pull up the menu to munch some health back into your system, equip more armor, and to buy more ammunition.

An added bonus is that while you're in cover, running, or driving, you can spam snacks without waiting for the eating animation to play.

In fact, if you don't dally too much, cover is something of a safe haven. Many players aren't mindful of their current status despite, you know, the bloody red rave show the screen turns into when you're near death You should always keep track of your health and armor levels, and if you're running low, get into cover and do what we outlined in the previous paragraph.

Map awareness goes a long way. If you're playing the given heist for the first time, you might feel compelled to follow the path the GPS tells you to, helpfully highlighted with yellow navigation lines.

While these certainly won't lead you astray, knowing the map, or simply pulling it up, will allow you to find better routes.

Most experienced players have their own preferred routes to follow, and these often yield better results. One of the biggest problems that heist teams face is coordination and the fact that one guy's inability will drag the other three down too.

If the planets align, a blood moon rises and the tides reverse, you might find a heist team of randoms that actually have enough intelligence between the three of them for you pull off a setup successfully.

And you can always invite the same trio back for more. If you do this, remain patient and give them a few minutes as they might be stuck in a loading screen for a while.

The way these invite notifications work, they'll see them even in the loading screen, as it arrives via the PS4 or Xbox interface, not the in-game phone.

If the inevitable does happen, and someone bites the dust, you can always retry from the last checkpoint, no need to start the whole thing again.

A good precaution is to set yourself to passive before the heist begins, because this way some random player, or god forbid, one of your teammates might gun you down after completion just for the laughs, meaning you lose a good portion of the cash you've worked so hard to steal earn.

One of the best "jolly jokers" of doing heists is the obscenely overpowered Armored Kuruma. Sitting in that thing is almost like having a bunker as it takes ages for its armor to be whittled down.

If you have a Kuruma, bring it. The player must then meet with Lester at his garment factory.

This will launch the tutorial heist The Fleeca Job. For the purpose of the tutorial, Lester covers the front money cost and acts as Heist Leader.

Following this, the player has the option of setting up heists themselves, becoming a Heist Leader. Each heist must be unlocked in order and requires an increasing amount of front money to set up.

A proportion of this front money goes towards paying crew members for taking part in the setup missions, although the Heist Leader does not receive any of this money and can profit only from successfully completing the main heist mission itself.

The Heist Leader must have the requisite team to carry out the missions, typically consisting of 4 players with the exception of The Fleeca Job, which requires a crew of just 2 players and also The Doomsday Heist, where a majority of missions can be completed with players , and the Heist Leader will not be able to launch these missions with fewer than the number of players required.

Some missions have all of the players involved working together as one unit, some require players to take on specific tasks like hacking or crowd control, while others require players to split into smaller teams to complete separate objectives concurrently.

There are six heists in GTA Online , each with its own series of setup missions. Unlike regular contact missions, payouts from heists both setup missions and the heists themselves are paid directly into the player's bank account, not their pocket as cash.

Note that The Pacific Standard Job and the Diamond Casino Heist are the only heists during which money can be lost by taking damage, causing the actual take to be less than the stated potential take.

In all other heists, players cannot lose money and will receive the full potential take upon completion plus any additional bonuses.

Along with each heist reward, the player can earn additional cash depending on how they completed the heist. The possible bonus rewards are:.

Each online heist finale has also a set of bonus objectives called Elite Challenges requiring the players to either complete the heist finale in a limited amount of time or perform certain tasks during the mission.

Using Trip Skip or quick restart in any heist will forfeit the elite bonuses.

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